MasterScan  Lab_Matlab_control Master Branch
dotsReadableHIDGamepad Member List

This is the complete list of members for dotsReadableHIDGamepad, including all inherited members.

activateEvents(self)dotsReadable
activateEventSet(self, name)dotsReadable
allowMultipleConnectionsdotsReadableHID
buttonIDsdotsReadableHIDGamepadprotected
buttonMatchingdotsReadableHIDGamepad
calibrate(self, varargin)dotsReadable
calibrateDevice(self, varargin)dotsReadableprotected
calibrationUIdotsReadable
clockFunctiondotsReadable
close(self)dotsReadable
closeComponents(self)dotsReadableHIDGamepadprotected
closeDevice(self)dotsReadableHIDprotected
componentsdotsReadable
currentHIDTime()dotsReadableHIDstatic
deactivateEvents(self)dotsReadable
deactivateEventsAtStartTrialdotsReadable
defaultEventPrefixdotsReadableprotected
defineEvent(self, name, varargin)dotsReadableHID
defineEventsFromComponents(self, names, varargin)dotsReadable
defineEventsFromStruct(self, eventStruct, setName, keepExisting, inactivate)dotsReadable
delete(self)dotsReadable
dequeueEvent(self, isPeek)dotsReadableprotected
detectEvents(self, data)dotsReadableprotected
deviceIDdotsReadableHIDprotected
deviceInfodotsReadableHID
deviceMatchingdotsReadableHID
devicePreferencedotsReadableHID
didCalibratedotsReadableprotected
dotsReadable()dotsReadable
dotsReadableHID()dotsReadableHID
dotsReadableHIDGamepad(devicePreference)dotsReadableHIDGamepad
enqueueEvents(self, eventValues)dotsReadableprotected
eventDefinitionsdotsReadable
eventQueuedotsReadableprotected
eventSetsdotsReadableprotected
filenamedotsReadable
filepathdotsReadable
finishTrial(self, varargin)dotsReadable
flushData(self, varargin)dotsReadableHID
dotsReadable::flushData(self, waitForNoEvents)dotsReadable
gamepadUsagesdotsReadableHIDGamepad
getActiveFlags(self)dotsReadable
getComponentID(self, nameOrID)dotsReadable
getComponentIDs(self)dotsReadable
getComponentIndicesByID(self, IDs)dotsReadable
getComponentIndicesByName(self, names)dotsReadable
getComponentName(self, nameOrID)dotsReadable
getDeviceTime(self)dotsReadable
getHappeningEvent(self, time)dotsReadable
getNextEvent(self, isPeek, acceptedEvents)dotsReadable
getNumberOfEvents(self)dotsReadable
getState(self, time)dotsReadable
getValue(self, ID)dotsReadable
historydotsReadable
initialEventQueueSizedotsReadable
initialize(self)dotsReadable
isAutoReaddotsReadable
isAvailabledotsReadable
isEventHappening(readables, eventName)dotsReadablestatic
isExclusivedotsReadableHID
isRecordingdotsReadableprotected
loadDataFile(filename, varargin)dotsReadablestatic
logData(self)dotsReadable
mexHIDQueueCallback(self, newData)dotsReadableHIDstatic
openComponents(self)dotsReadableHIDGamepadprotected
openDevice(self)dotsReadableHIDprotected
openHIDQueue(self, cookies)dotsReadableHIDprotected
plotData(self)dotsReadable
queueCallbackdotsReadableHIDprotected
queueCallbackDatadotsReadableHIDprotected
queueDepthdotsReadableHID
queueIsOpendotsReadableHID
queueLastdotsReadableprotected
queueNextdotsReadableprotected
read(self)dotsReadable
readNewData(self)dotsReadableHIDprotected
record(self, onFlag, filename)dotsReadable
recordDuringCalibrationdotsReadable
reset(self, varargin)dotsReadable
resetDevice(self, varargin)dotsReadableprotected
resizeEventQueue(self, minSize, doClear)dotsReadableprotected
setActiveFlags(self, activeFlags)dotsReadable
setComponentCalibration(self, namesOrIDs, rawRange, deadRange, calibratedRange, granularity)dotsReadableHID
setDeviceTime(self, val)dotsReadable
setEventsActiveFlag(self, activateList, deactivateList)dotsReadable
showActiveEvents(self)dotsReadable
startRecording(self)dotsReadableprotected
startTrial(self, varargin)dotsReadable
startTrialDevice(self, varargin)dotsReadable
statedotsReadable
stopRecording(self)dotsReadableprotected
useExistingCalibrationdotsReadable
useGUIdotsReadable
waitForEvent(readables, eventName, maxWait)dotsReadablestatic
waitForEvents(self, eventNames, maxWait)dotsReadable
xIDdotsReadableHIDGamepadprotected
xMatchingdotsReadableHIDGamepad
yIDdotsReadableHIDGamepadprotected
yMatchingdotsReadableHIDGamepad
zIDdotsReadableHIDGamepadprotected
zMatchingdotsReadableHIDGamepad